Blast from the recent XR past: a VR DAYS 2020 Article

CENTRE STAGE

TOBY COFFEY, HEAD OF THE NATIONAL THEATRE’S IMMERSIVE STORYTELLING STUDIO, LOOKS FOR ‘A SYMBIOTIC RELATIONSHIP BETWEEN TECHNOLOGY AND STORYTELLING’. MOMCHIL ALEXIEV INTERVIEWS HIM ABOUT THE FUTURE OF THE PERFORMING ARTS.

How does the National Theatre in London transform performances into immersive storytelling to reach new audiences?

‘Some work is independent of the repertoire and some is inextricably linked or provoked by it,’ says Toby Coffey, head of the National Theatre’s Immersive Storytelling Studio. For the last five years, the studio has produced a series of immersive experiences. All Kinds of Limbo is an original music piece and performance, created in response to NT’s production, Small Island.

‘We have created a communal room-scale VR experience where the audience and performers are in the same space together.’ Through the use of VR glasses, viewers step into the show, alongside life-size ‘holograms’ of the musicians. Madame Kalamazoo does not really happen in virtual reality, but it is still interactive. ‘We are not driven by technology. If we can create an immersive story via old-fashioned email, we’ll do it.’ In the new application that was launched during the pandemic, Madame Kalamazoo is a storyteller who arrived from the Blue Moon at the start of lockdown. She writes funny daily stories for children and sends them to you by email. In the stories, the children are the main characters. ‘I think the lockdown has been a catalyst for a lot of digital conversations that have been around for a while’, says Coffey. The National Theatre had to cancel all planned tours, but the National Theatre at Home platform reached 20 million viewers over the course of four months. ‘This shows that the home market is really significant and I think that goes beyond lockdown. This is a much more tangible way to go forward than we considered it to be.’ And the studio has even bigger plans. ‘One of the things we will be doing in our next projects is look at how we can better create works that are intended to be consumed across different types of hardware.’

How can we stage a performance that some people can watch on TV, some in VR, some in MR?
Basically, the same performance, but perceived in different ways.’

Any final advice for creators?
‘People who are guardians of new work in this area should support a symbiotic relationship between technology and storytelling, rather than one coming after the other, and allow artists time to get used to the technology and create great work.”

 

NEW HORIZONS Magazine download link:
https://www.christopherlafayette.com/wp-content/uploads/2020/11/magazine_vrdays_2020.pdf

The best thing I saw at IFA Berlin

IFA Berlin is one of the biggest consumer electronics exhibition in the world. I jumped on a train from Amsterdam and went there with the intention to visit everything related to VR. And there was a lot to see: HTC Vive, Sony Morpheus for developers and gamers, tons of Samsung Gear VR with various previews, Zeiss VR One for the high range VR glasses, lots of mid range VR glasses, Arte’s cross-platform for virtual reality, various Oculus demos and Roller Coasters… This was all interesting, but nothing that I didn’t already know about, until this: http://www.fraunhofer-cingo.com/

Fraunhofer institute has developed an amazing software for 3D sound experience! It analyzes any type of audio input your video has and adapts it in 3D space. All you need is your smartphone with VR glasses, and any, yes any!!! type of headphones and you have 360° video and sound.

Why is this so great?

Because until recently, and I speak from personal experience, to make a 360° video and have corresponding 360° sound was a huge challenge. For me it was amazing to see such a good and well functioning solution. I honestly thought it’ll take much longer.

So, I tried it and it worked great! (not perfect yet, I noticed some slight mismatches between spacial movements and sounds but it was nothing compared to the overall effectiveness) Oh, and one more thing, you can use it to simulate 5.1 (or any other set like 4.0 and so on) only with the two speakers of your computer, phone or smartphone!

Another indispensable tool for immersive film is here, check it out:)

http://www.fraunhofer-cingo.com/en/ueber-fraunhofer-cingo.html

Very Nice!

Short brilliant film by Canadian Filmmaker Arthur Lipsett

Wikipedia: “… The result is a 7 minute long film Very Nice, Very Nice which was nominated for the Academy Award for Best Short Subject, Live Action Subjects in 1962. Despite not winning the Oscar, this film brought Lipsett considerable praise from critics and directors. Stanley Kubrick was one of Lipsett’s fans, and asked him to create a trailer for his upcoming movie Dr. Strangelove. Lipsett declined Kubrick’s offer. Kubrick went on to direct the trailer himself; however, Lipsett’s influence on Kubrick is clearly visible in the released trailer.

Lipsett’s meticulous editing and combination of audio and visual montage was both groundbreaking and influential. His film 21-87 was a profound influence on director George Lucas, who used thematic approaches from 21–87 in THX 1138, his Star Wars films and also American Graffiti. Lucas has said that his use of the term the “The Force” in Star Wars was “an echo of that phrase in 21-87″.[2] Lucas never met Lipsett, but tributes to 21–87 appear in several places in Star Wars. For example, the holding cell of Princess Leia in Star Wars Episode IV: A New Hope on the Death Star is cell No. 2187.[3]…”

Very Nice Very Nice

The Kingdom Never

One hour commission from our workshop with Lino Hellings.
Short video based on the beautiful poem by Dafina Gerogieva – Ronia:

The Kingdom Never

There was a kingdom by the name of Never.
In it lived a king called Not Here,
with his wife It Doesn’t Matter.
They had a boy with the beautiful name Nothing.
And he was Never there.
There was Nothing ever there.
And Nothing Ever Matters Anything.

The Kingdom Never